Update: G1 published a blogpost today, click here.
For those who consistently lurk the forums, you may have caught wind of a post (on March 24, 2017) that brought attention to an Playstation’s blog that talked about the release of APB Reloaded on Playstation 4 and other games as well.
APB Reloaded is announced to be released on 3/31/17 for PS4. The description accompanying it’s listing is as follows:
The two GamersFirst employees came by to visit the forum post and gave a statement and answered a few questions. Tiggs starts off by saying that she was waited for clearance before she could share more information (because of the dreaded NDA).
PS4 will follow the “Soft Launch” route as Xbox One.
We should be expecting an official blog post within the following week, which will hopefully reveal more information. Click here for blog post.
Below are posts made by Tiggs and Majiik:
The day/night cycle is not enabled on either console due to performance concerns with the frame rate. We’re hoping to enable it again soon.
No, unfortunately we can’t transfer characters from the PC environment to the consoles. They are distinct games and environments with their own servers, databases, marketplaces, and we have terms and limitations imposed by both Sony and Microsoft for integrating with their platform.
Q: I’m curious if there’s any ps4 pro optimizations…
All new PS4 titles have to pass certification on the PS4 Pro for release including APB. Given the improved hardware of the Pro, the game performs much better and we support the native 4K resolution.
Innova Merge will be next in line. The engine upgrade still needs work.
The PS4 version of the game contains all of the optimizations that were made to the XB1 since its launch. I will leave out any console performance comparisons but the PS4 frame rate is very playable and the visuals look good.
Yes, both consoles run the latest engine.
Q: Why are you skipping my question about music studio? Have you made it working on new engine?
It remains disabled on both consoles. My understanding is that it was cut due to project time constraints and could be brought back in the future. There’s nothing inherently problematic with bringing it over to the new engine.
The goal with an engine upgrade on PC would always be to maintain everyone’s existing customizations.