What is FairFight and why is it in APB Reloaded? Fairfight is a real time cheat detection and suppression system. I’m basically summarizing their FAQs page which you can visit by clicking here. It is non-invasive, customizable, and engine agnostic. The previous statement meaning that it doesn’t scan your computer causing potential privacy issues, it is customizable to adapt to different video games, and is not installed on the player’s computer.
Fairfight utilizes fancy algorithmic models that scans for certain thresholds that if met can set off suspicions on a player. For example, if a player killed every single player in a full Fight Club district within 20 seconds, it would set off the alarms on Fairfight’s algorithms. But if a player was able to get four kills under 10 seconds due to an OSMAW fired at a full car, it would probably deem it as regular, normal, non-cheaty gameplay. Then again, I’m curious how the system would react if every player in a fight club stood next to an exploding vehicle and let one person kill them all. Would the alarms be triggered? Or would it realize that it was an exploding vehicle that killed all those players and realize the kill potential for an exploding vehicle is higher than an OCA or N-TEC.
If I remember correctly, APB doesn’t have FairFight automatically ban players. The flags FF puts on players are typically reviewed manually and approved/denied. This website shows all of the recent bans for APB.
Fairfight is also used along with Punkbuster. Edit: Punkbuster is no longer active for APB.
But yeah, that’s it. Fairfight in a nutshell.